Kevin Mok
4 years ago
17 changed files with 473 additions and 49 deletions
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2.chezmoiignore
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14aliases/key_aliases.tmpl
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7aliases/key_dirs.tmpl
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1aliases/key_files.tmpl
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4dot_Xresources.tmpl
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2dot_bashrc
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11dot_config/fish/config.fish.tmpl
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18dot_config/i3/config.tmpl
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6dot_config/i3blocks/i3blocks-secondary.conf.tmpl
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20dot_config/i3blocks/i3blocks.conf.tmpl
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421dot_config/picom/picom.conf
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2dot_config/spotify/Users/polarbier-user/prefs.tmpl
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2dot_config/st/config.def.h.tmpl
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2dot_xinitrc.tmpl
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2dot_zshrc
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6scripts/executable_ticker
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2scripts/executable_xmodmap-custom.tmpl
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# shadows {{{ # |
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# Enabled client-side shadows on windows. Note desktop windows |
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, |
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# unless explicitly requested using the wintypes option. |
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# |
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# shadow = false |
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shadow = true; |
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# The blur radius for shadows, in pixels. (defaults to 12) |
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# shadow-radius = 12 |
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shadow-radius = 7; |
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# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) |
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# shadow-opacity = .75 |
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# The left offset for shadows, in pixels. (defaults to -15) |
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# shadow-offset-x = -15 |
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shadow-offset-x = -7; |
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# The top offset for shadows, in pixels. (defaults to -15) |
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# shadow-offset-y = -15 |
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shadow-offset-y = -7; |
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# Avoid drawing shadows on dock/panel windows. This option is deprecated, |
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# you should use the *wintypes* option in your config file instead. |
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# |
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# no-dock-shadow = false |
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# Don't draw shadows on drag-and-drop windows. This option is deprecated, |
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# you should use the *wintypes* option in your config file instead. |
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# |
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# no-dnd-shadow = false |
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# Red color value of shadow (0.0 - 1.0, defaults to 0). |
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# shadow-red = 0 |
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# Green color value of shadow (0.0 - 1.0, defaults to 0). |
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# shadow-green = 0 |
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# Blue color value of shadow (0.0 - 1.0, defaults to 0). |
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# shadow-blue = 0 |
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# Do not paint shadows on shaped windows. Note shaped windows |
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# here means windows setting its shape through X Shape extension. |
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# Those using ARGB background is beyond our control. |
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# Deprecated, use |
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# shadow-exclude = 'bounding_shaped' |
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# or |
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# shadow-exclude = 'bounding_shaped && !rounded_corners' |
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# instead. |
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# |
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# shadow-ignore-shaped = '' |
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# Specify a list of conditions of windows that should have no shadow. |
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# |
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# examples: |
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# shadow-exclude = "n:e:Notification"; |
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# |
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# shadow-exclude = [] |
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shadow-exclude = [ |
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"name = 'Notification'", |
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"class_g = 'Conky'", |
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"class_g ?= 'Notify-osd'", |
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"class_g = 'Cairo-clock'", |
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"_GTK_FRAME_EXTENTS@:c" |
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]; |
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# Specify a X geometry that describes the region in which shadow should not |
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# be painted in, such as a dock window region. Use |
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# shadow-exclude-reg = "x10+0+0" |
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# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. |
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# |
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# shadow-exclude-reg = "" |
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# Crop shadow of a window fully on a particular Xinerama screen to the screen. |
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# xinerama-shadow-crop = false |
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# }}} shadows # |
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# fading {{{ # |
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# Fade windows in/out when opening/closing and when opacity changes, |
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# unless no-fading-openclose is used. |
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fading = false |
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# fading = true |
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) |
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# fade-in-step = 0.028 |
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fade-in-step = 0.03; |
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) |
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# fade-out-step = 0.03 |
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fade-out-step = 0.03; |
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) |
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# fade-delta = 10 |
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# Specify a list of conditions of windows that should not be faded. |
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# fade-exclude = [] |
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# Do not fade on window open/close. |
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# no-fading-openclose = true |
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# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. |
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# no-fading-destroyed-argb = false |
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# }}} fading # |
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# transparency/opacity {{{ # |
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) |
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inactive-opacity = 1 |
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# inactive-opacity = 0.9; |
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) |
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# frame-opacity = 1.0 |
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frame-opacity = 0.7; |
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# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) |
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# menu-opacity = 1.0 |
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# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. |
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# inactive-opacity-override = true |
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inactive-opacity-override = false; |
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# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) |
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# active-opacity = 1.0 |
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# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) |
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# inactive-dim = 0.0 |
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# Specify a list of conditions of windows that should always be considered focused. |
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# focus-exclude = [] |
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focus-exclude = [ "class_g = 'Cairo-clock'" ]; |
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# Use fixed inactive dim value, instead of adjusting according to window opacity. |
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# inactive-dim-fixed = 1.0 |
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# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, |
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# like `50:name *= "Firefox"`. picom-trans is recommended over this. |
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# Note we don't make any guarantee about possible conflicts with other |
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# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. |
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# example: |
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# opacity-rule = [ "80:class_g = 'URxvt'" ]; |
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# |
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# opacity-rule = [] |
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# }}} transparency/opacity # |
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# bg blurring {{{ # |
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# Parameters for background blurring, see the *BLUR* section for more information. |
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# blur-method = |
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# blur-size = 12 |
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# |
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# blur-deviation = false |
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# Blur background of semi-transparent / ARGB windows. |
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# Bad in performance, with driver-dependent behavior. |
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# The name of the switch may change without prior notifications. |
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# |
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# blur-background = false |
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# Blur background of windows when the window frame is not opaque. |
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# Implies: |
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# blur-background |
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# Bad in performance, with driver-dependent behavior. The name may change. |
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# |
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# blur-background-frame = false |
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# Use fixed blur strength rather than adjusting according to window opacity. |
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# blur-background-fixed = false |
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# Specify the blur convolution kernel, with the following format: |
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# example: |
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# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; |
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# |
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# blur-kern = '' |
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blur-kern = "3x3box"; |
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# Exclude conditions for background blur. |
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# blur-background-exclude = [] |
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blur-background-exclude = [ |
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"window_type = 'dock'", |
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"window_type = 'desktop'", |
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"_GTK_FRAME_EXTENTS@:c" |
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]; |
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# }}} bg blurring # |
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# general {{{ # |
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# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. |
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# daemon = false |
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# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. |
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# `xrender` is the default one. |
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# |
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# backend = 'glx' |
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backend = "xrender"; |
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# Enable/disable VSync. |
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# vsync = false |
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vsync = true |
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. |
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# dbus = false |
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# Try to detect WM windows (a non-override-redirect window with no |
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# child that has 'WM_STATE') and mark them as active. |
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# |
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# mark-wmwin-focused = false |
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mark-wmwin-focused = true; |
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# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. |
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# mark-ovredir-focused = false |
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mark-ovredir-focused = true; |
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# Try to detect windows with rounded corners and don't consider them |
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# shaped windows. The accuracy is not very high, unfortunately. |
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# |
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# detect-rounded-corners = false |
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detect-rounded-corners = true; |
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# Detect '_NET_WM_OPACITY' on client windows, useful for window managers |
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# not passing '_NET_WM_OPACITY' of client windows to frame windows. |
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# |
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# detect-client-opacity = false |
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detect-client-opacity = true; |
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# Specify refresh rate of the screen. If not specified or 0, picom will |
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# try detecting this with X RandR extension. |
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# |
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# refresh-rate = 60 |
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refresh-rate = 0 |
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# Limit picom to repaint at most once every 1 / 'refresh_rate' second to |
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# boost performance. This should not be used with |
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# vsync drm/opengl/opengl-oml |
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# as they essentially does sw-opti's job already, |
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# unless you wish to specify a lower refresh rate than the actual value. |
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# |
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# sw-opti = |
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, |
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, |
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# provided that the WM supports it. |
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# |
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# use-ewmh-active-win = false |
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# Unredirect all windows if a full-screen opaque window is detected, |
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# to maximize performance for full-screen windows. Known to cause flickering |
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# when redirecting/unredirecting windows. |
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# |
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# unredir-if-possible = false |
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# Delay before unredirecting the window, in milliseconds. Defaults to 0. |
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# unredir-if-possible-delay = 0 |
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# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. |
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# unredir-if-possible-exclude = [] |
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# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows |
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# in the same group focused at the same time. |
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# |
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# detect-transient = false |
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detect-transient = true |
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same |
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# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if |
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# detect-transient is enabled, too. |
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# |
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# detect-client-leader = false |
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detect-client-leader = true |
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# Resize damaged region by a specific number of pixels. |
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# A positive value enlarges it while a negative one shrinks it. |
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# If the value is positive, those additional pixels will not be actually painted |
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# to screen, only used in blur calculation, and such. (Due to technical limitations, |
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# with use-damage, those pixels will still be incorrectly painted to screen.) |
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# Primarily used to fix the line corruption issues of blur, |
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# in which case you should use the blur radius value here |
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# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, |
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# with a 5x5 one you use `--resize-damage 2`, and so on). |
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# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. |
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# |
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# resize-damage = 1 |
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# Specify a list of conditions of windows that should be painted with inverted color. |
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# Resource-hogging, and is not well tested. |
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# |
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# invert-color-include = [] |
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# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. |
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# Might cause incorrect opacity when rendering transparent content (but never |
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# practically happened) and may not work with blur-background. |
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# My tests show a 15% performance boost. Recommended. |
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# |
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# glx-no-stencil = false |
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# GLX backend: Avoid rebinding pixmap on window damage. |
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# Probably could improve performance on rapid window content changes, |
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# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). |
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# Recommended if it works. |
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# |
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# glx-no-rebind-pixmap = false |
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# Disable the use of damage information. |
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# This cause the whole screen to be redrawn everytime, instead of the part of the screen |
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# has actually changed. Potentially degrades the performance, but might fix some artifacts. |
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# The opposing option is use-damage |
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# |
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# no-use-damage = false |
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use-damage = true |
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# Use X Sync fence to sync clients' draw calls, to make sure all draw |
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# calls are finished before picom starts drawing. Needed on nvidia-drivers |
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# with GLX backend for some users. |
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# |
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# xrender-sync-fence = false |
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# GLX backend: Use specified GLSL fragment shader for rendering window contents. |
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` |
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# in the source tree for examples. |
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# |
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# glx-fshader-win = '' |
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# Force all windows to be painted with blending. Useful if you |
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# have a glx-fshader-win that could turn opaque pixels transparent. |
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# |
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# force-win-blend = false |
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# Do not use EWMH to detect fullscreen windows. |
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# Reverts to checking if a window is fullscreen based only on its size and coordinates. |
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# |
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# no-ewmh-fullscreen = false |
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# Dimming bright windows so their brightness doesn't exceed this set value. |
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# Brightness of a window is estimated by averaging all pixels in the window, |
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# so this could comes with a performance hit. |
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# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) |
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# |
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# max-brightness = 1.0 |
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# Make transparent windows clip other windows like non-transparent windows do, |
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# instead of blending on top of them. |
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# |
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# transparent-clipping = false |
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# Set the log level. Possible values are: |
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# "trace", "debug", "info", "warn", "error" |
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# in increasing level of importance. Case doesn't matter. |
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# If using the "TRACE" log level, it's better to log into a file |
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# using *--log-file*, since it can generate a huge stream of logs. |
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# |
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# log-level = "debug" |
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log-level = "warn"; |
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# Set the log file. |
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# If *--log-file* is never specified, logs will be written to stderr. |
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# Otherwise, logs will to written to the given file, though some of the early |
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# logs might still be written to the stderr. |
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# When setting this option from the config file, it is recommended to use an absolute path. |
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# |
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# log-file = '/path/to/your/log/file' |
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# Show all X errors (for debugging) |
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# show-all-xerrors = false |
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# Write process ID to a file. |
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# write-pid-path = '/path/to/your/log/file' |
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# }}} general # |
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# window settings {{{ # |
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# Window type settings |
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# |
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# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: |
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# "unknown", "desktop", "dock", "toolbar", "menu", "utility", |
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# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", |
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# "tooltip", "notification", "combo", and "dnd". |
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# |
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# Following per window-type options are available: :: |
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# |
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# fade, shadow::: |
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# Controls window-type-specific shadow and fade settings. |
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# |
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# opacity::: |
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# Controls default opacity of the window type. |
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# |
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# focus::: |
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# Controls whether the window of this type is to be always considered focused. |
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# (By default, all window types except "normal" and "dialog" has this on.) |
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# |
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# full-shadow::: |
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# Controls whether shadow is drawn under the parts of the window that you |
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# normally won't be able to see. Useful when the window has parts of it |
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# transparent, and you want shadows in those areas. |
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# |
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# redir-ignore::: |
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# Controls whether this type of windows should cause screen to become |
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# redirected again after been unredirected. If you have unredir-if-possible |
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# set, and doesn't want certain window to cause unnecessary screen redirection, |
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# you can set this to `true`. |
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# |
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wintypes: |
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{ |
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tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; |
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dock = { shadow = false; } |
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dnd = { shadow = false; } |
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popup_menu = { opacity = 0.8; } |
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dropdown_menu = { opacity = 0.8; } |
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}; |
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|
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# }}} window settings # |
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