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style "default" {
xthickness = 1 ythickness = 1
#################### # Style Properties # ####################
GtkWidget::focus-line-width = 1 GtkWidget::focus-line-pattern = "\2\1"
GtkToolbar::internal-padding = 4 GtkToolButton::icon-spacing = 4
GtkWidget::tooltip-radius = 3 GtkWidget::tooltip-alpha = 235 GtkWidget::new-tooltip-style = 1 #for compatibility
GtkWidget::link-color = shade(0.9, @selected_bg_color) GtkWidget::visited-link-color = shade(0.8, @selected_bg_color) GnomeHRef::link_color = shade(0.9, @selected_bg_color) GtkHTML::link-color = shade(0.9, @selected_bg_color) GtkHTML::vlink-color = shade(0.8, @selected_bg_color) GtkIMHtml::hyperlink-color = shade(0.9, @selected_bg_color) GtkIMHtml::hyperlink-visited-color = shade(0.8, @selected_bg_color)
GtkSeparatorMenuItem::horizontal-padding = 0 GtkSeparatorMenuItem::wide-separators = 1 GtkSeparatorMenuItem::separator-height = 1
GtkButton::child-displacement-y = 0
GtkButton::default-border = {0, 0, 0, 0} GtkButton::default-outside-border = {0, 0, 0, 0} GtkButton::inner-border = {4, 4, 4, 4}
GtkEntry::state-hint = 1 GtkEntry::inner-border = {7, 7, 4, 5}
GtkPaned::handle-size = 9 GtkHPaned::handle-size = 9 GtkVPaned::handle-size = 9
GtkScrollbar::trough-border = 0 GtkRange::trough-border = 0 GtkRange::slider-width = 13 GtkRange::stepper-size = 0 GtkRange::activate-slider = 1
GtkScrollbar::activate-slider = 1 GtkScrollbar::stepper-size = 0 GtkScrollbar::has-backward-stepper = 0 GtkScrollbar::has-forward-stepper = 0 GtkScrollbar::min-slider-length = 48 # 42 + 2*3 (margins) GtkScrolledWindow::scrollbar-spacing = 0 GtkScrolledWindow::scrollbars-within-bevel = 1
GtkScale::slider_length = 26 GtkScale::slider_width = 26 GtkScale::trough-side-details = 1
GtkProgressBar::min-horizontal-bar-height = 6 GtkProgressBar::min-vertical-bar-width = 6 # Making this bigger than the min[height,width]-2*[y,x]spacing makes the # whole progressbar thicker, so by setting it to the exact above value # we get the maximum spacing between the text and the edges without # doing so. GtkProgressBar::xspacing = 4 GtkProgressBar::yspacing = 4
GtkStatusbar::shadow_type = GTK_SHADOW_NONE GtkSpinButton::shadow_type = GTK_SHADOW_NONE GtkMenuBar::shadow-type = GTK_SHADOW_NONE GtkToolbar::shadow-type = GTK_SHADOW_NONE # TODO: find out what this comment means: # ( every window is misaligned for the sake of menus ): GtkMenuBar::internal-padding = 0 GtkMenu::horizontal-padding = 0 GtkMenu::vertical-padding = 2 GtkMenu::double-arrows = 0 GtkMenuItem::arrow-scaling = 1 GtkMenuItem::toggle-spacing = 10
GtkCheckButton::indicator_spacing = 3 GtkOptionMenu::indicator_spacing = {13, 13, 5, 8}
GtkTreeView::expander-size = 16 GtkTreeView::vertical-separator = 0 GtkTreeView::horizontal-separator = 4 GtkTreeView::allow-rules = 1 # Set this because some apps read it GtkTreeView::odd-row-color = @base_color GtkTreeView::even-row-color = @base_color GtkTreeView::odd_row_color = shade(0.90, @base_color)
GtkExpander::expander-size = 16
GtkNotebook::tab-overlap = 4
########## # Colors # ##########
bg[NORMAL] = @bg_color bg[PRELIGHT] = @bg_color bg[SELECTED] = @selected_bg_color bg[INSENSITIVE] = mix (0.6, @bg_color, @base_color) bg[ACTIVE] = @bg_color
fg[NORMAL] = @fg_color fg[PRELIGHT] = @fg_color fg[SELECTED] = @selected_fg_color fg[INSENSITIVE] = mix (0.5, @fg_color, @bg_color) fg[ACTIVE] = @fg_color
text[NORMAL] = @text_color text[PRELIGHT] = @text_color text[SELECTED] = @selected_fg_color text[INSENSITIVE] = darker (@bg_color) text[ACTIVE] = @selected_fg_color
base[NORMAL] = @base_color base[PRELIGHT] = shade (0.95, @bg_color) base[SELECTED] = @selected_bg_color base[INSENSITIVE] = mix (0.5, @fg_color, @bg_color) base[ACTIVE] = @selected_bg_color
# For succinctness, all reasonable pixmap options remain here
# Draw frame around menu in a non-compositied environment # This needs to go before pixmap because we need to override some stuff engine "adwaita" {}
engine "pixmap" {
################# # Check Buttons # #################
image { function = CHECK state = NORMAL shadow = OUT overlay_file = "assets/checkbox-unchecked.png" overlay_stretch = FALSE }
image { function = CHECK state = PRELIGHT shadow = OUT overlay_file = "assets/checkbox-unchecked-hover.png" overlay_stretch = FALSE }
image { function = CHECK state = ACTIVE shadow = OUT overlay_file = "assets/checkbox-unchecked-active.png" overlay_stretch = FALSE }
image { function = CHECK state = SELECTED shadow = OUT overlay_file = "assets/checkbox-unchecked.png" overlay_stretch = FALSE }
image { function = CHECK state = INSENSITIVE shadow = OUT overlay_file = "assets/checkbox-unchecked-insensitive.png" overlay_stretch = FALSE }
image { function = CHECK state = NORMAL shadow = IN overlay_file = "assets/checkbox-checked.png" overlay_stretch = FALSE }
image { function = CHECK state = PRELIGHT shadow = IN overlay_file = "assets/checkbox-checked-hover.png" overlay_stretch = FALSE }
image { function = CHECK state = ACTIVE shadow = IN overlay_file = "assets/checkbox-checked-active.png" overlay_stretch = FALSE }
image { function = CHECK state = SELECTED shadow = IN overlay_file = "assets/checkbox-checked.png" overlay_stretch = FALSE }
image { function = CHECK state = INSENSITIVE shadow = IN overlay_file = "assets/checkbox-checked-insensitive.png" overlay_stretch = FALSE }
image { function = CHECK state = NORMAL shadow = ETCHED_IN overlay_file = "assets/checkbox-mixed.png" overlay_stretch = FALSE }
image { function = CHECK state = PRELIGHT shadow = ETCHED_IN overlay_file = "assets/checkbox-mixed-hover.png" overlay_stretch = FALSE }
image { function = CHECK state = ACTIVE shadow = ETCHED_IN overlay_file = "assets/checkbox-mixed-active.png" overlay_stretch = FALSE }
image { function = CHECK state = SELECTED shadow = ETCHED_IN overlay_file = "assets/checkbox-mixed.png" overlay_stretch = FALSE }
image { function = CHECK state = INSENSITIVE shadow = ETCHED_IN overlay_file = "assets/checkbox-mixed-insensitive.png" overlay_stretch = FALSE }
################# # Radio Buttons # #################
image { function = OPTION state = NORMAL shadow = OUT overlay_file = "assets/radio-unchecked.png" overlay_stretch = FALSE }
image { function = OPTION state = PRELIGHT shadow = OUT overlay_file = "assets/radio-unchecked-hover.png" overlay_stretch = FALSE }
image { function = OPTION state = ACTIVE shadow = OUT overlay_file = "assets/radio-unchecked-active.png" overlay_stretch = FALSE }
image { function = OPTION state = SELECTED shadow = OUT overlay_file = "assets/radio-unchecked.png" overlay_stretch = FALSE }
image { function = OPTION state = INSENSITIVE shadow = OUT overlay_file = "assets/radio-unchecked-insensitive.png" overlay_stretch = FALSE }
image { function = OPTION state = NORMAL shadow = IN overlay_file = "assets/radio-checked.png" overlay_stretch = FALSE }
image { function = OPTION state = PRELIGHT shadow = IN overlay_file = "assets/radio-checked-hover.png" overlay_stretch = FALSE }
image { function = OPTION state = ACTIVE shadow = IN overlay_file = "assets/radio-checked-active.png" overlay_stretch = FALSE }
image { function = OPTION state = SELECTED shadow = IN overlay_file = "assets/radio-checked.png" overlay_stretch = FALSE }
image { function = OPTION state = INSENSITIVE shadow = IN overlay_file = "assets/radio-checked-insensitive.png" overlay_stretch = FALSE }
image { function = OPTION state = NORMAL shadow = ETCHED_IN overlay_file = "assets/radio-mixed.png" overlay_stretch = FALSE }
image { function = OPTION state = PRELIGHT shadow = ETCHED_IN overlay_file = "assets/radio-mixed-hover.png" overlay_stretch = FALSE }
image { function = OPTION state = ACTIVE shadow = ETCHED_IN overlay_file = "assets/radio-mixed-active.png" overlay_stretch = FALSE }
image { function = OPTION state = SELECTED shadow = ETCHED_IN overlay_file = "assets/radio-mixed.png" overlay_stretch = FALSE }
image { function = OPTION state = INSENSITIVE shadow = ETCHED_IN overlay_file = "assets/radio-mixed-insensitive.png" overlay_stretch = FALSE }
########## # Arrows # ##########
# Overrides
# Disable arrows in spinbuttons image { function = ARROW detail = "spinbutton" }
# Disable arrows for qt in scrollbars image { function = ARROW detail = "vscrollbar" } image { function = ARROW detail = "hscrollbar" }
# Menu arrows
image { function = ARROW state = NORMAL detail = "menuitem" overlay_file = "assets/menu-pan-left.png" overlay_stretch = FALSE arrow_direction = LEFT }
image { function = ARROW state = PRELIGHT detail = "menuitem" overlay_file = "assets/menu-pan-left-hover.png" overlay_stretch = FALSE arrow_direction = LEFT }
image { function = ARROW state = INSENSITIVE detail = "menuitem" overlay_file = "assets/menu-pan-left-insensitive.png" overlay_stretch = FALSE arrow_direction = LEFT }
image { function = ARROW state = NORMAL detail = "menuitem" overlay_file = "assets/menu-pan-right.png" overlay_stretch = FALSE arrow_direction = RIGHT }
image { function = ARROW state = PRELIGHT detail = "menuitem" overlay_file = "assets/menu-pan-right-hover.png" overlay_stretch = FALSE arrow_direction = RIGHT }
image { function = ARROW state = INSENSITIVE detail = "menuitem" overlay_file = "assets/menu-pan-right-insensitive.png" overlay_stretch = FALSE arrow_direction = RIGHT }
image { function = ARROW state = INSENSITIVE detail = "menu_scroll_arrow_up" overlay_file = "assets/menu-pan-up-insensitive.png" overlay_stretch = FALSE }
image { function = ARROW detail = "menu_scroll_arrow_up" overlay_file = "assets/menu-pan-up.png" overlay_stretch = FALSE }
image { function = ARROW state = INSENSITIVE detail = "menu_scroll_arrow_down" overlay_file = "assets/menu-pan-down-insensitive.png" overlay_stretch = FALSE }
image { function = ARROW detail = "menu_scroll_arrow_down" overlay_file = "assets/menu-pan-down.png" overlay_stretch = FALSE }
# Regular arrows
image { function = ARROW state = NORMAL overlay_file = "assets/pan-up.png" overlay_stretch = FALSE arrow_direction = UP }
image { function = ARROW state = PRELIGHT overlay_file = "assets/pan-up.png" overlay_stretch = FALSE arrow_direction = UP }
image { function = ARROW state = ACTIVE overlay_file = "assets/pan-up.png" overlay_stretch = FALSE arrow_direction = UP }
image { function = ARROW state = INSENSITIVE overlay_file = "assets/pan-up-insensitive.png" overlay_stretch = FALSE arrow_direction = UP }
image { function = ARROW state = NORMAL overlay_file = "assets/pan-down.png" overlay_stretch = FALSE arrow_direction = DOWN }
image { function = ARROW state = PRELIGHT overlay_file = "assets/pan-down.png" overlay_stretch = FALSE arrow_direction = DOWN }
image { function = ARROW state = ACTIVE overlay_file = "assets/pan-down.png" overlay_stretch = FALSE arrow_direction = DOWN }
image { function = ARROW state = INSENSITIVE overlay_file = "assets/pan-down-insensitive.png" overlay_stretch = FALSE arrow_direction = DOWN }
image { function = ARROW state = NORMAL overlay_file = "assets/pan-left.png" overlay_stretch = FALSE arrow_direction = LEFT }
image { function = ARROW state = PRELIGHT overlay_file = "assets/pan-left.png" overlay_stretch = FALSE arrow_direction = LEFT }
image { function = ARROW state = ACTIVE overlay_file = "assets/pan-left.png" overlay_stretch = FALSE arrow_direction = LEFT }
image { function = ARROW state = INSENSITIVE overlay_file = "assets/pan-left-insensitive.png" overlay_stretch = FALSE arrow_direction = LEFT }
image { function = ARROW state = NORMAL overlay_file = "assets/pan-right.png" overlay_stretch = FALSE arrow_direction = RIGHT }
image { function = ARROW state = PRELIGHT overlay_file = "assets/pan-right.png" overlay_stretch = FALSE arrow_direction = RIGHT }
image { function = ARROW state = ACTIVE overlay_file = "assets/pan-right.png" overlay_stretch = FALSE arrow_direction = RIGHT }
image { function = ARROW state = INSENSITIVE overlay_file = "assets/pan-right-insensitive.png" overlay_stretch = FALSE arrow_direction = RIGHT }
###################### # Option Menu Arrows # ######################
image { function = TAB state = NORMAL overlay_file = "assets/pan-down.png" overlay_stretch = FALSE }
image { function = TAB state = PRELIGHT overlay_file = "assets/pan-down.png" overlay_stretch = FALSE }
image { function = TAB state = ACTIVE overlay_file = "assets/pan-down.png" overlay_stretch = FALSE }
image { function = TAB state = INSENSITIVE overlay_file = "assets/pan-down-insensitive.png" overlay_stretch = FALSE }
######### # Lines # #########
image { function = VLINE file = "assets/line.png" border = {1, 0, 0, 0} }
image { function = HLINE file = "assets/line.png" border = {0, 0, 1, 0} }
######### # Focus # #########
image { function = FOCUS file = "assets/focus.png" border = {1, 1, 1, 1} stretch = TRUE }
########### # Handles # ###########
image { function = HANDLE detail = "handlebox" overlay_file = "assets/handle.png" overlay_stretch = FALSE }
image { function = HANDLE file = "assets/handle-horz.png" border = {0, 0, 4, 4} orientation = HORIZONTAL }
image { function = HANDLE file = "assets/handle-vert.png" border = {4, 4, 0, 0} orientation = VERTICAL }
image { function = RESIZE_GRIP }
############# # Expanders # #############
image { function = EXPANDER expander_style = EXPANDED file = "assets/pan-down.png" }
# LTR
image { function = EXPANDER expander_style = COLLAPSED file = "assets/pan-right.png" direction = LTR }
image { function = EXPANDER expander_style = SEMI_COLLAPSED file = "assets/pan-right-semi.png" direction = LTR }
image { function = EXPANDER expander_style = SEMI_EXPANDED file = "assets/pan-right-semi.png" direction = LTR }
# RTL
image { function = EXPANDER expander_style = COLLAPSED file = "assets/pan-left.png" direction = RTL }
image { function = EXPANDER expander_style = SEMI_COLLAPSED file = "assets/pan-left-semi.png" direction = RTL }
image { function = EXPANDER expander_style = SEMI_EXPANDED file = "assets/pan-left-semi.png" direction = RTL }
############# # Notebooks # #############
# Left
image { function = EXTENSION state = NORMAL file = "assets/tab-left-active.png" border = { 3,3,3,3 } stretch = TRUE gap_side = RIGHT }
image { function = EXTENSION file = "assets/tab-left.png" border = { 3,3,3,3 } stretch = TRUE gap_side = RIGHT }
# Right
image { function = EXTENSION state = NORMAL file = "assets/tab-right-active.png" border = { 3,3,3,3 } stretch = TRUE gap_side = LEFT }
image { function = EXTENSION file = "assets/tab-right.png" border = { 3,3,3,3 } stretch = TRUE gap_side = LEFT }
# Up
image { function = EXTENSION state = NORMAL file = "assets/tab-up-active.png" border = { 3,3,5,3 } stretch = TRUE gap_side = BOTTOM }
image { function = EXTENSION file = "assets/tab-up.png" border = { 3,3,3,3 } stretch = TRUE gap_side = BOTTOM }
# Down
image { function = EXTENSION state = NORMAL file = "assets/tab-down-active.png" border = { 3,3,3,5 } stretch = TRUE gap_side = TOP }
image { function = EXTENSION file = "assets/tab-down.png" border = { 3,3,3,3 } stretch = TRUE gap_side = TOP }
# Inner frame
image { function = BOX_GAP detail = "notebook" file = "assets/frame-notebook.png" border = {1, 1, 1, 1} stretch = TRUE gap_file = "assets/tab-vert-gap.png" gap_border = {1, 0, 1, 1} gap_side = LEFT }
image { function = BOX_GAP detail = "notebook" file = "assets/frame-notebook.png" border = {1, 1, 1, 1} stretch = TRUE gap_file = "assets/tab-vert-gap.png" gap_border = {0, 1, 1, 1} gap_side = RIGHT }
image { function = BOX_GAP detail = "notebook" file = "assets/frame-notebook.png" border = {1, 1, 1, 1} stretch = TRUE gap_file = "assets/tab-horz-gap.png" gap_border = {1, 1, 1, 0} gap_side = TOP }
image { function = BOX_GAP detail = "notebook" file = "assets/frame-notebook.png" border = {1, 1, 1, 1} stretch = TRUE gap_file = "assets/tab-horz-gap.png" gap_border = {1, 1, 0, 1} gap_side = BOTTOM }
# Standalone frame image { function = BOX detail = "notebook" file = "assets/frame-notebook.png" border = {1, 1, 1, 1} stretch = TRUE }
############## # Scrollbars # ##############
image { function = BOX detail = "trough" file = "assets/scrollbar-horz-trough.png" border = {0, 0, 1, 0} orientation = HORIZONTAL }
image { function = BOX detail = "trough" file = "assets/scrollbar-vert-trough.png" border = {1, 0, 0, 0} orientation = VERTICAL direction = LTR }
image { function = BOX detail = "trough" file = "assets/scrollbar-vert-trough-rtl.png" border = {0, 1, 0, 0} orientation = VERTICAL direction = RTL }
# Disable insensitive sliders
image { function = SLIDER state = INSENSITIVE detail = "slider" }
# Horizontal sliders
image { function = SLIDER state = NORMAL detail = "slider" file = "assets/scrollbar-horz-slider.png" border = {6, 6, 7, 6 } stretch = TRUE orientation = HORIZONTAL }
image { function = SLIDER state = PRELIGHT detail = "slider" file = "assets/scrollbar-horz-slider-hover.png" border = {6, 6, 7, 6 } stretch = TRUE orientation = HORIZONTAL }
image { function = SLIDER state = ACTIVE detail = "slider" file = "assets/scrollbar-horz-slider-active.png" border = {6, 6, 7, 6 } stretch = TRUE orientation = HORIZONTAL }
# Vertical sliders
image { function = SLIDER state = NORMAL detail = "slider" file = "assets/scrollbar-vert-slider.png" border = {7, 6, 6, 6} stretch = TRUE orientation = VERTICAL direction = LTR }
image { function = SLIDER state = PRELIGHT detail = "slider" file = "assets/scrollbar-vert-slider-hover.png" border = {7, 6, 6, 6} stretch = TRUE orientation = VERTICAL direction = LTR }
image { function = SLIDER state = ACTIVE detail = "slider" file = "assets/scrollbar-vert-slider-active.png" border = {7, 6, 6, 6} stretch = TRUE orientation = VERTICAL direction = LTR }
# RTL
image { function = SLIDER state = NORMAL detail = "slider" file = "assets/scrollbar-vert-slider-rtl.png" border = {6, 7, 6, 6} stretch = TRUE orientation = VERTICAL direction = RTL }
image { function = SLIDER state = PRELIGHT detail = "slider" file = "assets/scrollbar-vert-slider-hover-rtl.png" border = {6, 7, 6, 6} stretch = TRUE orientation = VERTICAL direction = RTL }
image { function = SLIDER state = ACTIVE detail = "slider" file = "assets/scrollbar-vert-slider-active-rtl.png" border = {6, 7, 6, 6} stretch = TRUE orientation = VERTICAL direction = RTL }
########## # Scales # ##########
# Troughs # They are overrided later on # We set them here too because some widgets don't specify their orientation
image { function = BOX detail = "trough-upper" file = "assets/scale-horz-trough.png" border = {10, 10, 0, 0} stretch = TRUE orientation = HORIZONTAL }
image { function = BOX detail = "trough-lower" file = "assets/scale-horz-trough-active.png" border = {10, 10, 0, 0} stretch = TRUE orientation = HORIZONTAL }
image { function = BOX detail = "trough-upper" file = "assets/scale-vert-trough.png" border = {0, 0, 10, 10} stretch = TRUE orientation = VERTICAL }
image { function = BOX detail = "trough-lower" file = "assets/scale-vert-trough-active.png" border = {0, 0, 10, 10} stretch = TRUE orientation = VERTICAL }
# Sliders
image { function = SLIDER state = NORMAL detail = "hscale" file = "assets/scale-slider.png" }
image { function = SLIDER state = PRELIGHT detail = "hscale" file = "assets/scale-slider-hover.png" }
image { function = SLIDER state = ACTIVE detail = "hscale" file = "assets/scale-slider-active.png" }
image { function = SLIDER state = INSENSITIVE detail = "hscale" file = "assets/scale-slider-insensitive.png" } image { function = SLIDER state = NORMAL detail = "vscale" file = "assets/scale-slider.png" }
image { function = SLIDER state = PRELIGHT detail = "vscale" file = "assets/scale-slider-hover.png" }
image { function = SLIDER state = ACTIVE detail = "vscale" file = "assets/scale-slider-active.png" }
image { function = SLIDER state = INSENSITIVE detail = "vscale" file = "assets/scale-slider-insensitive.png" }
########### # Menubar # ###########
image { function = BOX detail = "menubar" file = "assets/line.png" border = {0, 0, 0, 1} }
######### # Menus # #########
image { function = BOX state = PRELIGHT detail = "menu_scroll_arrow_up" file = "assets/line.png" }
image { function = BOX detail = "menu_scroll_arrow_up" file = "assets/line.png" border = {0, 0, 0, 1} }
image { function = BOX state = PRELIGHT detail = "menu_scroll_arrow_down" file = "assets/line.png" }
image { function = BOX detail = "menu_scroll_arrow_down" file = "assets/line.png" border = {0, 0, 1, 0} }
########### # Entries # ###########
image { function = SHADOW state = ACTIVE detail = "entry" file = "assets/entry-active.png" border = {4, 4, 4, 4} stretch = TRUE }
image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets/entry-insensitive.png" border = {4, 4, 4, 4} stretch = TRUE }
image { function = SHADOW detail = "entry" file = "assets/entry.png" border = {4, 4, 4, 4} stretch = TRUE }
image { function = FLAT_BOX state = ACTIVE detail = "entry_bg" file = "assets/entry-background.png" }
image { function = FLAT_BOX state = INSENSITIVE detail = "entry_bg" file = "assets/entry-background-insensitive.png" }
image { function = FLAT_BOX detail = "entry_bg" file = "assets/entry-background.png" } ######### # Spins # #########
# Spin-Up LTR
image { function = BOX state = NORMAL detail = "spinbutton_up" file = "assets/spin-ltr-up.png" border = {1, 4, 4, 0} stretch = TRUE overlay_file = "assets/spin-up.png" overlay_stretch = FALSE direction = LTR }
image { function = BOX state = PRELIGHT detail = "spinbutton_up" file = "assets/spin-ltr-up-hover.png" border = {1, 4, 4, 0} stretch = TRUE overlay_file = "assets/spin-up.png" overlay_stretch = FALSE direction = LTR }
image { function = BOX state = ACTIVE detail = "spinbutton_up" file = "assets/spin-ltr-up-active.png" border = {1, 4, 4, 0} stretch = TRUE overlay_file = "assets/spin-up.png" overlay_stretch = FALSE direction = LTR }
image { function = BOX state = INSENSITIVE detail = "spinbutton_up" file = "assets/spin-ltr-up-insensitive.png" border = {1, 4, 4, 0} stretch = TRUE overlay_file = "assets/spin-up-insensitive.png" overlay_stretch = FALSE direction = LTR }
# Spin-Up RTL
image { function = BOX state = NORMAL detail = "spinbutton_up" file = "assets/spin-rtl-up.png" border = {4, 1, 4, 0} stretch = TRUE overlay_file = "assets/spin-up.png" overlay_stretch = FALSE direction = RTL }
image { function = BOX state = PRELIGHT detail = "spinbutton_up" file = "assets/spin-rtl-up-hover.png" border = {4, 1, 4, 0} stretch = TRUE overlay_file = "assets/spin-up.png" overlay_stretch = FALSE direction = RTL }
image { function = BOX state = ACTIVE detail = "spinbutton_up" file = "assets/spin-rtl-up-hover.png" border = {4, 1, 4, 0} stretch = TRUE overlay_file = "assets/spin-up.png" overlay_stretch = FALSE direction = RTL }
image { function = BOX state = INSENSITIVE detail = "spinbutton_up" file = "assets/spin-rtl-up-insensitive.png" border = {4, 1, 4, 0} stretch = TRUE overlay_file = "assets/spin-up-insensitive.png" overlay_stretch = FALSE direction = RTL }
# Spin-Down LTR
image { function = BOX state = NORMAL detail = "spinbutton_down" file = "assets/spin-ltr-down.png" border = {1, 4, 1, 4} stretch = TRUE overlay_file = "assets/spin-down.png" overlay_stretch = FALSE direction = LTR }
image { function = BOX state = PRELIGHT detail = "spinbutton_down" file = "assets/spin-ltr-down-hover.png" border = {1, 4, 1, 4} stretch = TRUE overlay_file = "assets/spin-down.png" overlay_stretch = FALSE direction = LTR }
image { function = BOX state = ACTIVE detail = "spinbutton_down" file = "assets/spin-ltr-down-active.png" border = {1, 4, 1, 4} stretch = TRUE overlay_file = "assets/spin-down.png" overlay_stretch = FALSE direction = LTR }
image { function = BOX state = INSENSITIVE detail = "spinbutton_down" file = "assets/spin-ltr-down-insensitive.png" border = {1, 4, 1, 4} stretch = TRUE overlay_file = "assets/spin-down-insensitive.png" overlay_stretch = FALSE direction = LTR }
# Spin-Down RTL
image { function = BOX state = NORMAL detail = "spinbutton_down" file = "assets/spin-rtl-down.png" border = {4, 1, 1, 4} stretch = TRUE overlay_file = "assets/spin-down.png" overlay_stretch = FALSE direction = RTL }
image { function = BOX state = PRELIGHT detail = "spinbutton_down" file = "assets/spin-rtl-down-hover.png" border = {4, 1, 1, 4} stretch = TRUE overlay_file = "assets/spin-down.png" overlay_stretch = FALSE direction = RTL }
image { function = BOX state = ACTIVE detail = "spinbutton_down" file = "assets/spin-rtl-down-active.png" border = {4, 1, 1, 4} stretch = TRUE overlay_file = "assets/spin-down.png" overlay_stretch = FALSE direction = RTL }
image { function = BOX state = INSENSITIVE detail = "spinbutton_down" file = "assets/spin-rtl-down-insensitive.png" border = {4, 1, 1, 4} stretch = TRUE overlay_file = "assets/spin-down-insensitive.png" overlay_stretch = FALSE direction = RTL }
############## # Scrollbars # ##############
image { function = BOX detail = "bar" file = "assets/progressbar-horz.png" stretch = TRUE border = {2, 2, 1, 1} orientation = HORIZONTAL }
image { function = BOX detail = "bar" file = "assets/progressbar-vert.png" stretch = TRUE border = {1, 1, 2, 2} orientation = VERTICAL }
############# # Treeviews # #############
# Disable active the column highlight # We need to match specific cells or we break stuff # Looking at you deadbeef
image { function = FLAT_BOX detail = "cell_even_sorted" state = NORMAL }
image { function = FLAT_BOX detail = "cell_odd_sorted" state = NORMAL }
# Disable all the other shadows # This prevents the Raleigh effect image { function = SHADOW }
}
}
style "menubar" {
# Needed to fix Firefox's menubar text bg[NORMAL] = @dark_bg_color text[NORMAL] = @dark_fg_color fg[NORMAL] = @dark_fg_color fg[PRELIGHT] = @dark_fg_color bg[SELECTED] = @dark_bg_color fg[SELECTED] = shade(0.9, @dark_fg_color)
}
style "menubar_item" {
xthickness = 3 ythickness = 4
fg[NORMAL] = @dark_fg_color fg[PRELIGHT] = @dark_fg_color text[NORMAL] = @dark_fg_color
engine "pixmap" { image { function = BOX state = PRELIGHT file = "assets/menubar-item-active.png" border = {0, 0, 0, 3} } }
}
style "menu" {
xthickness = 0 ythickness = 0
bg[NORMAL] = @base_color bg[INSENSITIVE] = @base_color bg[PRELIGHT] = @base_color bg[SELECTED] = @selected_bg_color
}
style "menu_item" {
xthickness = 3 ythickness = 4
bg[PRELIGHT] = @selected_bg_color # Chromium uses this setting bg[SELECTED] = @selected_bg_color
fg[PRELIGHT] = @selected_fg_color # Some widgets use text, we need to handle that text[NORMAL] = @fg_color text[PRELIGHT] = @selected_fg_color
# Unfortunately we can't tell regular and menu checks/radios apart # Without the heirarchy engine "pixmap" {
################# # Check Buttons # #################
image { function = CHECK state = NORMAL shadow = OUT overlay_file = "assets/menu-checkbox.png" overlay_stretch = FALSE }
image { function = CHECK state = PRELIGHT shadow = OUT overlay_file = "assets/menu-checkbox-hover.png" overlay_stretch = FALSE }
image { function = CHECK state = ACTIVE shadow = OUT overlay_file = "assets/menu-checkbox.png" overlay_stretch = FALSE }
image { function = CHECK state = INSENSITIVE shadow = OUT overlay_file = "assets/menu-checkbox-insensitive.png" overlay_stretch = FALSE }
image { function = CHECK state = NORMAL shadow = IN overlay_file = "assets/menu-checkbox-checked.png" overlay_stretch = FALSE }
image { function = CHECK state = PRELIGHT shadow = IN overlay_file = "assets/menu-checkbox-checked-hover.png" overlay_stretch = FALSE }
image { function = CHECK state = ACTIVE shadow = IN overlay_file = "assets/menu-checkbox-checked.png" overlay_stretch = FALSE }
image { function = CHECK state = INSENSITIVE shadow = IN overlay_file = "assets/menu-checkbox-checked-insensitive.png" overlay_stretch = FALSE }
image { function = CHECK state = NORMAL shadow = ETCHED_IN overlay_file = "assets/menu-checkbox-mixed.png" overlay_stretch = FALSE }
image { function = CHECK state = PRELIGHT shadow = ETCHED_IN overlay_file = "assets/menu-checkbox-mixed-hover.png" overlay_stretch = FALSE }
image { function = CHECK state = ACTIVE shadow = ETCHED_IN overlay_file = "assets/menu-checkbox-mixed.png" overlay_stretch = FALSE }
image { function = CHECK state = INSENSITIVE shadow = ETCHED_IN overlay_file = "assets/menu-checkbox-mixed-insensitive.png" overlay_stretch = FALSE }
################# # Radio Buttons # #################
image { function = OPTION state = NORMAL shadow = OUT overlay_file = "assets/menu-radio.png" overlay_stretch = FALSE }
image { function = OPTION state = PRELIGHT shadow = OUT overlay_file = "assets/menu-radio-hover.png" overlay_stretch = FALSE }
image { function = OPTION state = ACTIVE shadow = OUT overlay_file = "assets/menu-radio.png" overlay_stretch = FALSE }
image { function = OPTION state = INSENSITIVE shadow = OUT overlay_file = "assets/menu-radio-insensitive.png" overlay_stretch = FALSE }
image { function = OPTION state = NORMAL shadow = IN overlay_file = "assets/menu-radio-checked.png" overlay_stretch = FALSE }
image { function = OPTION state = PRELIGHT shadow = IN overlay_file = "assets/menu-radio-checked-hover.png" overlay_stretch = FALSE }
image { function = OPTION state = ACTIVE shadow = IN overlay_file = "assets/menu-radio-checked.png" overlay_stretch = FALSE }
image { function = OPTION state = INSENSITIVE shadow = IN overlay_file = "assets/menu-radio-checked-insensitive.png" overlay_stretch = FALSE }
image { function = OPTION state = NORMAL shadow = ETCHED_IN overlay_file = "assets/menu-radio-mixed.png" overlay_stretch = FALSE }
image { function = OPTION state = PRELIGHT shadow = ETCHED_IN overlay_file = "assets/menu-radio-mixed-hover.png" overlay_stretch = FALSE }
image { function = OPTION state = ACTIVE shadow = ETCHED_IN overlay_file = "assets/menu-radio-mixed.png" overlay_stretch = FALSE }
image { function = OPTION state = INSENSITIVE shadow = ETCHED_IN overlay_file = "assets/menu-radio-mixed-insensitive.png" overlay_stretch = FALSE }
}
}
style "separator_menu_item" {
xthickness = 0 ythickness = 0
engine "pixmap" { image { function = BOX file = "assets/line.png" } }
}
style "button_label" { fg[PRELIGHT] = @selected_fg_color fg[ACTIVE] = @selected_fg_color }
style "misc_button_label" { fg[PRELIGHT] = @fg_color fg[ACTIVE] = @fg_color }
style "button" {
xthickness = 2 ythickness = 2
fg[PRELIGHT] = @selected_fg_color fg[ACTIVE] = @selected_fg_color font_name = "Bold"
# For the sake of sanity style buttons this way engine "pixmap" {
########### # Buttons # ###########
image { function = BOX state = NORMAL file = "assets/button.png" border = {4, 4, 4, 4} stretch = TRUE }
image { function = BOX state = PRELIGHT shadow = OUT file = "assets/button-hover.png" border = {4, 4, 4, 4} stretch = TRUE }
# Don't add hover effect on pressed buttons image { function = BOX state = PRELIGHT shadow = IN file = "assets/button-active.png" border = {4, 4, 4, 4} stretch = TRUE }
image { function = BOX state = ACTIVE file = "assets/button-active.png" border = {4, 4, 4, 4} stretch = TRUE }
image { function = BOX state = INSENSITIVE file = "assets/button-insensitive.png" border = {4, 4, 4, 4} stretch = TRUE } } }
style "link_button" {
# Disable the button effect, leave just the link engine "pixmap" { image { function = BOX } }
}
style "entry" {
# We set this same as the border of the border of the entry # This way theres no overlap xthickness = 4 ythickness = 4
}
style "combobox" {
xthickness = 6 ythickness = 4
# This affects only the button beside an entry GtkButton::inner-border = {0, 0, 0, 0}
}
style "combobox_cellview" { text[NORMAL] = @fg_color text[PRELIGHT] = @fg_color }
style "combobox_entry" {
# Since one side of the button is missing, we need to shift the arrow a little to the right GtkButton::inner-border = {0, 1, 0, 0}
engine "pixmap" {
############# # LTR entry # #############
image { function = SHADOW state = NORMAL detail = "entry" file = "assets/combo-entry-ltr-entry.png" border = {4, 4, 4, 4} stretch = TRUE direction = LTR }
image { function = SHADOW state = ACTIVE detail = "entry" file = "assets/combo-entry-ltr-entry-active.png" border = {4, 4, 4, 4} stretch = TRUE direction = LTR }
image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets/combo-entry-ltr-entry-insensitive.png" border = {4, 4, 4, 4} stretch = TRUE direction = LTR }
############# # RTL entry # #############
image { function = SHADOW state = NORMAL detail = "entry" file = "assets/combo-entry-rtl-entry.png" border = {4, 4, 4, 4} stretch = TRUE direction = RTL }
image { function = SHADOW state = ACTIVE detail = "entry" file = "assets/combo-entry-rtl-entry-active.png" border = {4, 4, 4, 4} stretch = TRUE direction = RTL }
image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets/combo-entry-rtl-entry-insensitive.png" border = {4, 4, 4, 4} stretch = TRUE direction = RTL }
############## # LTR button # ##############
image { function = BOX state = NORMAL detail = "button" file = "assets/combo-entry-ltr-button.png" border = {0, 4, 4, 4} stretch = TRUE direction = LTR }
image { function = BOX state = PRELIGHT detail = "button" file = "assets/combo-entry-ltr-button-hover.png" border = {0, 4, 4, 4} stretch = TRUE direction = LTR }
image { function = BOX state = ACTIVE detail = "button" file = "assets/combo-entry-ltr-button-active.png" border = {0, 4, 4, 4} stretch = TRUE direction = LTR }
image { function = BOX state = INSENSITIVE detail = "button" file = "assets/combo-entry-ltr-button-insensitive.png" border = {0, 4, 4, 4} stretch = TRUE direction = LTR }
############## # RTL button # ##############
image { function = BOX state = NORMAL detail = "button" file = "assets/combo-entry-rtl-button.png" border = {4, 0, 4, 4} stretch = TRUE direction = RTL }
image { function = BOX state = PRELIGHT detail = "button" file = "assets/combo-entry-rtl-button-hover.png" border = {4, 0, 4, 4} stretch = TRUE direction = RTL }
image { function = BOX state = ACTIVE detail = "button" file = "assets/combo-entry-rtl-button-active.png" border = {4, 0, 4, 4} stretch = TRUE direction = RTL }
image { function = BOX state = INSENSITIVE detail = "button" file = "assets/combo-entry-rtl-button-insensitive.png" border = {4, 0, 4, 4} stretch = TRUE direction = RTL }
}
}
style "combo_button_padding" {
# Since one side of the button is missing, we need to shift the arrow a little to the right # This is the same thing we've done above but the combo, unlike the combobox, # uses padding the same way as a button GtkButton::inner-border = {6, 8, 4, 4}
}
style "notebook" {
xthickness = 5 ythickness = 2
}
style "notebook_viewport" { bg[NORMAL] = @base_color }
style "notebook_bg" { bg[NORMAL] = @base_color bg[PRELIGHT] = @base_color bg[INSENSITIVE] = @base_color }
style "notebook_entry" {
engine "pixmap" {
image { function = SHADOW state = ACTIVE detail = "entry" file = "assets/notebook-entry-active.png" border = {4, 4, 4, 4} stretch = TRUE }
image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets/notebook-entry-insensitive.png" border = {4, 4, 4, 4} stretch = TRUE }
image { function = SHADOW detail = "entry" file = "assets/notebook-entry.png" border = {4, 4, 4, 4} stretch = TRUE } } }
style "normal_bg" { bg[NORMAL] = @bg_color bg[PRELIGHT] = @bg_color bg[INSENSITIVE] = mix (0.6, @bg_color, @base_color) }
style "normal_entry" {
engine "pixmap" {
image { function = SHADOW state = ACTIVE detail = "entry" file = "assets/entry-active.png" border = {4, 4, 4, 4} stretch = TRUE }
image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets/entry-insensitive.png" border = {4, 4, 4, 4} stretch = TRUE }
image { function = SHADOW detail = "entry" file = "assets/entry.png" border = {4, 4, 4, 4} stretch = TRUE } } }
style "notebook_combo" {
engine "pixmap" {
############# # LTR entry # #############
image { function = SHADOW state = NORMAL detail = "entry" file = "assets/notebook-combo-entry-ltr-entry.png" border = {4, 4, 4, 4} stretch = TRUE direction = LTR }
image { function = SHADOW state = ACTIVE detail = "entry" file = "assets/notebook-combo-entry-ltr-entry-active.png" border = {4, 4, 4, 4} stretch = TRUE direction = LTR }
image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets/notebook-combo-entry-ltr-entry-insensitive.png" border = {4, 4, 4, 4} stretch = TRUE direction = LTR }
############# # RTL entry # #############
image { function = SHADOW state = NORMAL detail = "entry" file = "assets/notebook-combo-entry-rtl-entry.png" border = {4, 4, 4, 4} stretch = TRUE direction = RTL }
image { function = SHADOW state = ACTIVE detail = "entry" file = "assets/notebook-combo-entry-rtl-entry-active.png" border = {4, 4, 4, 4} stretch = TRUE direction = RTL }
image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets/notebook-combo-entry-rtl-entry-insensitive.png" border = {4, 4, 4, 4} stretch = TRUE direction = RTL }
}
}
style "textview" { bg[NORMAL] = @base_color }
style "scale_horz" {
engine "pixmap" {
image { function = BOX detail = "trough-upper" file = "assets/scale-horz-trough.png" border = {10, 10, 0, 0} stretch = TRUE }
image { function = BOX detail = "trough-lower" file = "assets/scale-horz-trough-active.png" border = {10, 10, 0, 0} stretch = TRUE }
}
}
style "scale_vert" {
engine "pixmap" {
image { function = BOX detail = "trough-upper" file = "assets/scale-vert-trough.png" border = {0, 0, 10, 10} stretch = TRUE }
image { function = BOX detail = "trough-lower" file = "assets/scale-vert-trough-active.png" border = {0, 0, 10, 10} stretch = TRUE }
}
}
style "progressbar" {
xthickness = 1 ythickness = 1
fg[PRELIGHT] = @selected_fg_color
engine "pixmap" {
image { function = BOX detail = "trough" file = "assets/progressbar-horz-trough.png" border = {3, 3, 2, 2} stretch = TRUE orientation = HORIZONTAL }
image { function = BOX detail = "trough" file = "assets/progressbar-vert-trough.png" border = {2, 2, 3, 3} stretch = TRUE orientation = VERTICAL }
}
}
style "treeview_header" {
xthickness = 1 ythickness = 0
fg[NORMAL] = mix(0.5, @fg_color, @base_color) fg[PRELIGHT] = mix(0.5, mix(0.5, @fg_color, @base_color), @fg_color)
font_name = "Bold"
GtkButton::inner-border = {5, 5, 0, 1}
engine "pixmap" {
image { function = BOX file = "assets/treeview-separator-ltr.png" border = {0, 1, 0, 1} stretch = TRUE direction = LTR }
image { function = BOX file = "assets/treeview-separator-rtl.png" border = {1, 0, 0, 1} stretch = TRUE direction = RTL }
image { function = ARROW state = NORMAL overlay_file = "assets/treeview-pan-up.png" overlay_stretch = FALSE arrow_direction = UP }
image { function = ARROW state = PRELIGHT overlay_file = "assets/treeview-pan-up-hover.png" overlay_stretch = FALSE arrow_direction = UP }
image { function = ARROW state = ACTIVE overlay_file = "assets/treeview-pan-up-active.png" overlay_stretch = FALSE arrow_direction = UP }
image { function = ARROW state = NORMAL overlay_file = "assets/treeview-pan-down.png" overlay_stretch = FALSE arrow_direction = DOWN }
image { function = ARROW state = PRELIGHT overlay_file = "assets/treeview-pan-down-hover.png" overlay_stretch = FALSE arrow_direction = DOWN }
image { function = ARROW state = ACTIVE overlay_file = "assets/treeview-pan-down-active.png" overlay_stretch = FALSE arrow_direction = DOWN }
}
}
style "scrolled_window" {
engine "pixmap" { image { function = SHADOW file = "assets/frame.png" border = {1, 1, 1, 1} stretch = TRUE } }
}
style "frame" {
engine "pixmap" {
image { function = SHADOW file = "assets/frame.png" border = {0, 0, 0, 0} stretch = TRUE }
image { function = SHADOW_GAP file = "assets/frame.png" border = {0, 0, 0, 0} stretch = TRUE gap_start_file = "assets/border.png" gap_end_file = "assets/border.png" }
}
}
style "toolbar_button" {
xthickness = 2 ythickness = 2
GtkButton::inner-border = {2, 2, 2, 2} engine "pixmap" { image { function = BOX state = PRELIGHT shadow = OUT file = "assets/toolbar-button-hover.png" border = {4, 4, 4, 4} stretch = TRUE }
# Don't add hover effect on pressed buttons image { function = BOX state = PRELIGHT shadow = IN file = "assets/toolbar-button-active.png" border = {4, 4, 4, 4} stretch = TRUE }
image { function = BOX state = ACTIVE file = "assets/toolbar-button-active.png" border = {4, 4, 4, 4} stretch = TRUE } } }
style "toolbar_separator" {
GtkWidget::wide-separators = 1 GtkWidget::separator-width = 1 GtkWidget::separator-height = 1
engine "pixmap" { image { function = BOX file = "assets/line.png" } }
}
style "inline_toolbar" {
GtkToolbar::button-relief = GTK_RELIEF_NORMAL
engine "pixmap" { image { function = SHADOW file = "assets/frame-inline.png" border = {1, 1, 0, 1} stretch = TRUE } }
}
style "tooltip" {
xthickness = 13 ythickness = 13
bg[NORMAL] = @tooltip_bg_color fg[NORMAL] = @tooltip_fg_color bg[SELECTED] = @tooltip_bg_color
}
style "disable_shadow" {
engine "pixmap" { image { function = SHADOW } }
}
style "disable_separator" {
xthickness = 0 ythickness = 0
GtkWidget::wide-separators = 1
}
# Text Style style "text" = "default" { engine "murrine" { textstyle = 0 } }
style "menu_text" = "menu_item" { engine "murrine" { textstyle = 0 } }
# Default style, containing most of the stuff class "GtkWidget" style "default"
# Override padding, style and colour class "GtkButton" style "button" class "GtkLinkButton" style "link_button" class "GtkEntry" style "entry" class "GtkOldEditable" style "entry" class "GtkNotebook" style "notebook" class "GtkHScale" style "scale_horz" class "GtkVScale" style "scale_vert" class "GtkProgressBar" style "progressbar" class "GtkScrolledWindow" style "scrolled_window" class "GtkFrame" style "frame" class "GtkSeparatorToolItem" style "toolbar_separator" class "GtkMenuBar" style "menubar" class "GtkMenu" style "menu" class "GtkTextView" style "textview"
widget_class "*<GtkButton>*<GtkLabel>" style "button_label" widget_class "*<GtkCheckButton>*<GtkLabel>" style "misc_button_label"
# Menu and menubar items widget_class "*<GtkMenuItem>*" style "menu_item" widget_class "*<GtkMenuBar>.<GtkMenuItem>*" style "menubar_item" widget_class "*<GtkSeparatorMenuItem>*" style "separator_menu_item"
# Frames in statusbars look ugly, let's disable them widget_class "*<GtkStatusbar>*<GtkFrame>" style "disable_shadow" # Disable the frame around poor Wilbert too widget_class "*<GimpToolbox>*<GtkFrame>" style "disable_shadow"
# Treeview buttons widget_class "*<GtkTreeView>*<GtkButton>*" style "treeview_header"
# Give the file chooser toolbar a border widget_class "*<GtkFileChooserDefault>*<GtkToolbar>" style "inline_toolbar"
# Fix padding on regular comboboxes widget_class "*<GtkComboBox>.<GtkButton>" style "combobox" # And disable separators on them widget_class "*<GtkComboBox>.<GtkButton>*<GtkSeparator>" style "disable_separator"
# Join together the ComboBoxEntry entry and button widget_class "*<GtkComboBoxEntry>*" style "combobox_entry"
# Join the Combo entry and button widget_class "*<GtkCombo>*" style "combobox_entry" # Tweak the padding on the button a little bit because it uses it a bit differently widget_class "*<GtkCombo>.<GtkButton>" style "combo_button_padding"
# Alas we cannot do the same for ComboBoxText because there isn't a way to apply the style to only # the comboboxes that have an entry inside
# Toolbar buttons have different paddings widget_class "*<GtkToolbar>*<GtkButton>" style "toolbar_button"
# Notebooks are white, act accordingly widget_class "*<GtkNotebook>*<GtkEntry>" style "notebook_entry" widget_class "*<GtkNotebook>*<GtkProgressBar>" style "notebook_bg" widget_class "*<GtkNotebook>*<GtkSpinButton>" style "notebook_bg" widget_class "*<GtkNotebook>*<GtkScrolledWindow>*<GtkViewport>" style "notebook_bg" widget_class "*<GtkNotebook>*<GimpRuler>" style "notebook_bg" widget_class "*<GtkNotebook>.<GimpDisplayShell>*<GtkEventBox>" style "notebook_bg" widget_class "*<GtkNotebook>*<GtkComboBoxEntry>*" style "notebook_combo" widget_class "*<GtkNotebook>*<GtkCombo>*" style "notebook_combo"
# However, stuff inside eventboxes inside notebooks is grey again, react widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkEntry>" style "normal_entry" widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkProgressBar>" style "normal_bg" widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkSpinButton>" style "normal_bg" widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkComboBoxEntry>*" style "combobox_entry" widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkCombo>*" style "combobox_entry" widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkCombo>.<GtkButton>" style "combo_button_padding"
# ComboBoxes tend to draw the button label with text[] instead of fg[], we need to fix that widget_class "*<GtkComboBox>*<GtkCellView>" style "combobox_cellview"
# GTK tooltips widget "gtk-tooltip*" style "tooltip"
# Fixes ugly text shadows for insensitive text widget_class "*<GtkLabel>" style "text" widget_class "*<GtkMenu>*<GtkLabel>" style "menu_text" widget_class "*<GtkComboBox>*<GtkCellLayout>" style "text" widget_class "*<GtkNotebook>*<GtkLabel>" style "text" widget_class "*<GtkNotebook>*<GtkCellLayout>" style "text"
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